Spectral Hand wrote:Hey, Skathros! It's great to see you are still out there. Haven't seen anything going on around here in a while.
Hey David! Still here, and still running WW every second week (more or less)! I wouldn't worry about the silence. Everyone knows that really great games take about 30 years or so for the masses to realize how truly awesome the game is. So i'm thinking WW's time is just around the corner! My group would rather play WW than AD&D (although we're mostly a B/X group), which is a testament to the game's strength.
Stuff my players love about WW (over AD&D):
-Magic. They love everything about how magic works in WW.
-% instead of d20.
-Armour absorbs damage and defence makes you harder to hit!
-The cool classes...i mean professions. Attacker, defender, and jesters are personal favourites in my group!
-Demon Halflings. Seriously, Demon Halflings!
-Intervals. Sure, they can get a little wonky at times, but my players love 'em.
Stuff the
I (personally and in my humble opinion) would like to see addressed in a revised edition:
Attributes displayed as a # of dice/type of die/bonuses as opposed to range. For example Metamrphic Dwarves roll 2d8+2 for AGL as opposed to 2-16+2. Mind you, it's not deep math but...
Monsters stated as average examples of their races as opposed to a range of attributes. That way, you can have everything already factored in with regards to att. and how they affect secondary stats. Less time consuming.
Other than that, the game is golden!