by Victorian » Sat Sep 29, 2012 7:31 pm
Meadow Blood
+1 Cha, -1 Wis
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You gain +1 bonus on all saving throws.
You always begin an adventure with one 10-foot wooden pole, three standard rations and one full wineskin, before buying your gear.
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You can only wield hand axes, daggers, spears, short swords, slings and shortbows.
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Your family live in a village or tend to a farm. You are loveable, but are somewhat sheltered from the harshness of life.
Brine Blood
+2 Cha, -2 to Any
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You can rig a ship and navigate by sea, wind conditions are never unfavourable when you are at the helm.
You can Find and Remove Traps as a Thief of the same level.
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You receive -2 on saving throws against undead spells and abilities.
Failed attempted to read and cast a magic scroll's spell always creates the worst possible outcome.
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You are a free person of the seven seas. You are charming and able, but deeply flawed.
Swamp Blood
+1 Con, -1 Cha
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You are immune to non-magical poisons.
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You can not hire retainers directly, though you can still work for the party as a whole.
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Your kin lurk in the tepid marshes others dare not live in. You are used to the poisons of your home, but lack dignity.
Deep Blood
+1 Wis, -1 Str
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You gain 20' infravision.
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You suffer -1 penalty on hit rolls in daylight.
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Your kin live within dark caverns filled with horrors leading lives completely alien to others of their kind. You are prepared for anything, but you hold strange values.
High Blood
+1 Int, -1 Wis
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You speak all languages.
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You have no flaw.
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Your kin are said to be above others, truly noble, with vast intellect. You are clever, but find it hard to see past your assumed greatness.
Eldritch Blood
+1 Int, +1 Cha, -2 Con, -1 Str
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You can cast one level 1 spell as if you were a magic user of the same level.
If you are a magic user, you can research new spells once you have attained 8th level.
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You may cast a random spell on a failed casting, directed at a target of the Labyrinth Lord's choosing, including yourself.
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You are the descendant of fantastic mages, their magic runs in your veins. You are intelligent and commanding, but frail and weak.
Weird Blood
+1 Int, -1 Cha
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You can cast two level 1 spells as if you were a magic user of the same level.
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Once per day you must roll d6, on a roll of 1 the Labyrinth Lord decides your next action. The Labyrinth Lord chooses when you roll.
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You are fundamentally altered by unknown magics. You are imaginative, but thought of as mad by most.
Many Blood
+1 to Any, -1 to Any
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You are immune to mind control spells and abilities.
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You do not fit into any society.
You loose infravision, regardless of race.
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Your lineage is linked to people of different races. You look down on no one, but due to perceived deformity are looked down on by most.
Last edited by Victorian on Sat Sep 29, 2012 8:32 pm, edited 1 time in total.