OK, here's something nifty! I discovered the
Swedish SHOCK RPG supplement “Nattens fasor”(Night Horrors) and it describes a "Killer Car." I was just getting ready to stat one up myself, so -- inspired by what they had, I came up with one of my own!
KILLER CAR (AKA "MURDERMOBILE")STR: 9 (135) --- WPR: 9 (135)
DEX: N/A ------- PER: 3 (45)
AGL: 3 (45) --- PCN: 3 (45)
STA: N/A ------ PWR: NA
ATT: 1/90% --- WND: Use Vehicle Structural Points
MV: L As vehicle type
Experience: 900
A KIller Car is a vehicle that has been possessed and overtaken by a Demon (page 57). The inhabited, driverless car can start its engine and run entirely by itself. It does not need gasoline to run, as it's powered by the demonic forces that gives its Demon inhabitant its powers. The Killer Car cannot exceed the vehicle's "natural" limits, i.e., it cannot drive faster than the car's construction permits or drive through unsuitable terrain. The CM should decide what vehicle is possessed, then use the stats on page 45 to determine the vehicle's basic top speed, structural points, and armor rating. Killer Cars have taken the form of a
Plymouth Fury, a
hearse, a
semi-truck, a
Lincoln Continental, and even a
bulldozer.
Once possessed, a Killer Car will choose a victim at random. The creature finds a sickening pleasure in tormenting the innocent victim by lurking in the shadows, stalking them, knowing no one would ever believe their tales of a driverless vehicle threatening them. When the Killer Car tires of its games, it will decide to kill its prey by running over the victim. When a Killer Car runs over someone, treat it as a car accident (see page 45 of the Cryptworld rule book).
A Killer Car can certainly be dented and damaged, but it is resistant to most forms of physical violence. Only catastrophic damage can slow it down or stop it (i.e., blowing out its tires, damaging its axle, etc.) It requires a called shot with a result of C or better to do such damage to a Killer Car. If a Killer Car is not utterly destroyed, it can repair any damage to itself with 24 hours of rest. The only way to destroy a Killer Car is to blow the car to pieces so it cannot reassemble itself. If the creature takes massive catastrophic damage from an explosion, the Killer Car is destroyed and the Demon is banished for 1d10 years.
Last edited by sniderman on Tue Nov 04, 2014 7:12 pm, edited 2 times in total.