Gnarri wrote:Hello!
We just tried LL the other night and had a fun but very challenging evening. The dungeon was the example cave full of morlocks from the LL book, and we had not read the AEC at the time yet.
Questions:
1 -Do you use the Wilderness random encounter table for your lvl 1 characters? On their way to the dungeon hey encountered 20 brigands who robbed them and almost killed one of them the first that happended. Adter that they saw a Giant Rock who didnt notice them (surprise on 1-2) and they hid. On the way home from the dungeon they encountered 2 sable tooth tigers but got good on a reaction roll so they could sneak away, but was only hours from the village attacked by 12 griffons who killed most of them (a few snuck off when the griffons ate the horses). Four rolls for encounters per day in mountan terrain! All of them too much for a lvl 1! Really hard to survive that.
2 -Do you use the random encounter table when in the dungeons for lvl 1:s? On got eaten by the green slime, but otherwise they survived most of the stationary enemies in the dungeon - when they met a random encounter of 9 orcs (I changed to more morlocks) on their way out, two got killed, one captured and two hid in the secret room and snuck out after. Also a bit hard with 2d6 enemies. Or?
3 -When you do reaction rolls, do you let everybodys charisma modifiers count together, or do you just use the best or something? They were quite charismatic so they got +7 together which was a bit much.
4 -do you give xp if they successfully sneak off from these high-level encounters? No fighting, just hiding or stuff like that?
We did like it with really hard encounters though, so next time I think I'll let them start with lvl 3 characters, and have a few less rolls for encounters per day.
1. I do use the wilderness encounter chart as is, but I have substituted a few creatures with some of my own. I also make a day time/night time chart for the wilderness.
2. I usually make my own dungeon random encounter chart, but will use the one from the book on the fly.
3. I use the best Charisma modifier for the group as a whole, unless a particular player does something really good role-play wise. Good banter or a witty remark trumps dice rolling, if you get me laughing or whatever then that is the reaction of the monsters/baddies etc...
4. Yes they get XP for being wise enough to know when something could totally TPK them and they avoid it.