Basic GW
1 android
2 cockroach
3 doppleganger
4 electrokinetic
5 empathy
6 felinoid
7 giant
8 gravity controller
9 hawkoid
10 hypercognitive
11 mindbreaker
12 mind coercer
13 plant
14 pyrokinesis
15 radioactive
16 rat swarm
17 seismic
18 speedster
19 telekinetic
20 yeti
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Famine in Far-Go
1 A.I.
2 Alien
3 Arachnoid
4 Cryokinetic
5 Ectoplasmic
6 Entropic
7 Exploding
8 Fungoid
9 Gelatinous
10 Magnetic
11 Mythic
12 Nightmare
13 Plaguebearer
14 Plastic
15 Prescient
16 Reanimated
17 Shapeshifter
18 Simian
19 Temporal
20 Wheeled
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Legion of Gold
1 Antimatter blaster
2 Demon
3 Octopoid
4 Photonic
5 Reanimator
6 Regenerator
7 Saurian
8 Vampiric
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Roll two dice to see which charts you roll from.
1 GW chart
2 GW chart
3 GW chart
4 GW chart
5 GW chart
6 Famine chart
7 Famine chart
8 Famine chart
9 Famine chart
10 Famine chart
11 Legion chart
12 Legion chart
Your background determines available powers. Some combos can get freaky, but that's the setting.
Mythic & Octopoid could be a Cthulhu offspring.
Vampiric Plant- blood sucking walking thorned rose bush.
Its up to the player to decide how the wacky results fit.
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Im thinking of trying to adapt this to Mutant Future. Each type would give certain powers or stat bonuses.