Game Thread 2 - Enter the Krakeland Marsh

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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Jeffery St. Clair » Fri Jul 27, 2012 7:46 am

Leon will also pull his blades, carefully watching for snares or traps as he slowly heads for the top of the stairs.

"Buck up, boys. We've had worse."
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby kwll » Fri Jul 27, 2012 1:53 pm

Zavenorrin raises an eyebrow, then asks, half laughing: "Now what? We have travelled all the way to this place just to flee at the first bad impression? You are more afraid of an empty tomb than the giant frogs we met yesterday? Come on, brace yourselves!"

He then turns his attention on the unlit room, and adds: "We could use some light, though"
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Fools Jest » Fri Jul 27, 2012 8:25 pm

Immalor, Elf

OOps, edited my post. :-/

Short version, Immalor bucks up. :)
Last edited by Fools Jest on Mon Jul 30, 2012 6:12 pm, edited 2 times in total.
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Scalydemon » Sat Jul 28, 2012 3:32 pm

Immalor takes a closer inspection of the area inside the Tomb itself with aid from the outside light filtering in, as flint and steel are brought forth and a torch lit.
The walls are unadorned, but investigating the dusty floor you surmise that at one point in time this room may not have been empty. Dusty, vague outlines of large rectangular shapes can be traced.

A blazing pitch torch is lit. Those affected by the aura of fear of this place are still filled with un-natural thoughts of dread, but spurred on by the other party members agree to descend the stairs. Leon finds no traps present around the stairwell.

Led by the glow of the blazing torch held high you descend into the dark stairwell. It smells of ancient must, and cobwebs stick to the pitted grey stone walls. You descend 40' or so and come upon a landing of sorts. You survey the scene by waving the torch about and find yourselves in a 15' square room. Two doors of dark wood are on the north wall. Opposite each door in the south half of the room are 3' tall leaden urns. Each urn is lidded. There are 4 rusty iron sconce holders on the walls placed intermittently but each is empty

OOC: Let me know who will be the torch bearer.

What are your actions?

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby kwll » Sat Jul 28, 2012 4:11 pm

"We better examine the urns before stepping toward the doors, I guess..." says Zavenorrin with a faint voice.
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Vargr1105 » Sat Jul 28, 2012 11:42 pm

"Let us do it then." Balfa agrees.
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby greyarea » Mon Jul 30, 2012 1:23 pm

Turin, cleric

Turin steels himself. I'll carry the torch, he says. We should investigate those urns.
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Scalydemon » Mon Jul 30, 2012 5:47 pm

Of course the DM will be wanting to know the who & how specifics on this urn investigation ;)

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby greyarea » Mon Jul 30, 2012 5:54 pm

Hey, Turin's holding the torch. Anyway, the thieves and fighters are better at that stuff. ;)
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Fools Jest » Mon Jul 30, 2012 6:12 pm

Immalor, Elf

Immalor will move forward and examine the Urns, looking for any details that may be visibile on close inspection.
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