by Scalydemon » Sat Jul 28, 2012 3:32 pm
Immalor takes a closer inspection of the area inside the Tomb itself with aid from the outside light filtering in, as flint and steel are brought forth and a torch lit.
The walls are unadorned, but investigating the dusty floor you surmise that at one point in time this room may not have been empty. Dusty, vague outlines of large rectangular shapes can be traced.
A blazing pitch torch is lit. Those affected by the aura of fear of this place are still filled with un-natural thoughts of dread, but spurred on by the other party members agree to descend the stairs. Leon finds no traps present around the stairwell.
Led by the glow of the blazing torch held high you descend into the dark stairwell. It smells of ancient must, and cobwebs stick to the pitted grey stone walls. You descend 40' or so and come upon a landing of sorts. You survey the scene by waving the torch about and find yourselves in a 15' square room. Two doors of dark wood are on the north wall. Opposite each door in the south half of the room are 3' tall leaden urns. Each urn is lidded. There are 4 rusty iron sconce holders on the walls placed intermittently but each is empty
OOC: Let me know who will be the torch bearer.
What are your actions?
Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/