I like the "Street Walrus" angle. That's it. He'll be a unique new multi-class: Thief/Walrus.
So I'm going w/ Thief. what the heck.
tumblingdice wrote:I'm not a mean DM, fortunately. Sumo, remember the rule in basic D&D:
You can lower your STR, INT or WIS by 2 points in order to raise your prime requisite by 1 point.
Dexterity cannot be lowered, but it can be raised if you have a thief or halfling character.
Constitution and Charisma can never be lowered.
No score can be lowered below 9, or raised above 18.
Also keep in mind that while a high wisdom is great for saving throws vs spells and getting that cleric xp bonus, it doesn't really influence your spell-casting or undead turning abilities in basic D&D. In my last game, Kipper ran a cleric with a wisdom of 9.
Just some options for you. Keep that first set of dice rolls; you can still make a very good character with it.
tumblingdice wrote:I'm not a mean DM, fortunately. Sumo, remember the rule in basic D&D:
You can lower your STR, INT or WIS by 2 points in order to raise your prime requisite by 1 point.
Dexterity cannot be lowered, but it can be raised if you have a thief or halfling character.
Constitution and Charisma can never be lowered.
No score can be lowered below 9, or raised above 18.
Also keep in mind that while a high wisdom is great for saving throws vs spells and getting that cleric xp bonus, it doesn't really influence your spell-casting or undead turning abilities in basic D&D. In my last game, Kipper ran a cleric with a wisdom of 9.
Just some options for you. Keep that first set of dice rolls; you can still make a very good character with it.
badams30 wrote:
Yeah, yeah, yeah, that's all wonderful. But what's the ability score modifiers and bonuses for walrus PC's?
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