Dieter gives Grimes the grapple and, moments later, the rope is securely fashioned. Everyone gets a DEX check at -5 (-10 for thieves) because the rope is secure but the rocks are still slick.
Einar attacks the rope with gusto Einar DEX check [1d20-10] = 19-10 = 9 and soon joins the others.
Furuk goes next Furuk DEX check [1d20-5] = 11-5 = 6 and breeches the top in good time.
Castinus goes next Castinus DEX check [1d20-10] = 2-10 = -8 and doesn't even need the rope.
Shae follows Shae DEX check [1d20-5] = 17-5 = 12 with ease.
Theo is almost magically in the cave with you, looking down at Dandy. You don't recall him even climbing the rope!
Dandy, dwarf cleric, goes last Dandy DEX check [1d20-5] = 18-5 = 13. He slips twice but catches himself and you finally see the dwarf cleric poke his head over the lip of the cave.
The cave is about eight feet in diameter and forty feet long. The ceiling and walls of the cave are slick with the condensed steam which runs down them. The floor is covered with several inches of fine muck. The muck is already covering your boots and the tails of your cloaks. It coats part of the rope and smears the front of your clothes and armor from your climb in, although that is beginning to run off due to the regular steam blasts.
Air flows into the cave with a speed that causes Theo's torch to flicker madly, accompanied by a loud whistle. The rush of air slows down presently, and there is an ominous silence for a heartbeat or two. Then, almost without warning, a blast of steam flows against the cave ceiling and out the mouth. This flow, too, abates, and the cycle is repeated.
Theo says, Geez, I wish I had a magic light stick and not these old torches. All this wind and wet is not going to be fun.
Actions?
Hit points and marching order
Grimes 46/46
--Furuk 51/51
Dieter 27/27
--Dandy 33/33
Castinus 34/34
--Shaelyyndenel 21/21
Einar 11/11