For the Orc, I would really tap into what would be a "Barbarian" class idea.
They can use any weapons, but they are restricted to light armor (maybe only Leather, Studded leather or Scale). Their hit die ought to be d10s. They ought to have some sort of ability to "rage", possibly triggered when they first take damage in a combat, which could grant them their +1 to damage and +1 to AC for d6 turns. You could also give them a +1 to hit when charging and/or when using two-handed weapons to make up for the fact that their AC will be so low.
Unlike Goblins, I guess I could potentially see Orcs as a nearly entirely subterranean race causing them to take a penalty for fighting in sunlight, but even here... I am not really sold on it. It seems like punishing a player for more than half the game for no good reason. Honestly, if Dwarfs don't get a penalty for fighting in sunlight, it isn't something that ought to apply to any humanoid race-- at least not when used as a PC.
I think you are letting their Intelligence be too high and forcing their Charisma to be too low. Do you not understand the difference between Charisma and beauty? You seem keen on penalizing that on every single humanoid race, even those that are commanding, intimidating, and highly social living and working in large groups. If it can manage to organize a group to do something and that group has a clear leader, if the term "king" or "warlord" could ever apply to any member of the race, that shows that the creature's charisma is not universally devastatingly low.
On the other hand, Orcs' ability to master technology is remarkably lacking and the don't sport any spell casters, build libraries or organize proper education suggesting a functionally low Intelligence.
If one is doing Orcs, the basic concept ought to be rugged hardiness and unparalleled rage and all the raw, ruthless aggression that comes from such rage. They thrive in the worst climates, eat the worst food, get beaten back by the world and counter it not by improving or changing, but reacting with destructive anger-- never changing, maintaining their most primitive and wild ways proudly. When drawn sympathetically, parallels can be drawn between them and tribes of native peoples, particularly in Africa and North America, prior to the industrial age. If you imagine something of a cross between a Zulu warrior or an Apache warrior and the incredible hulk and you'd probably draw up something worthy of being called "Orc".