greyarea wrote:GURPS is one of those game systems that I've read a lot about but never played.
I remember seeing all the ads in Dragon Magazine back in the 80's. The problem was that we all were stuck on D&D that we never really strayed to another game system. My cousin bought Palladium (I know...not Steve Jackson game...just using it as an example) and we never touched it because we already knew how to play D&D and did not want to waste time learning another system just to do a fantasy RPG.
The concept was pretty cool though. If you knew how to play a GURPS fantasy game, you could easily slip into a GURPS sci-fi game because the rules were supposed to be almost the same. It was probably pretty simple to even mix the genres.
I personally like all my pencil & paper RPGs to have similar mechanics. I understand that publishers want to give their new game a unique feel and offer something different from the rest, but that just isn't my cup-o-tea. It is like Solomon Kane using cards for initiative...or Dungeon Crawl Classics using d16 or d13s...whatever.