by greyarea » Wed Nov 14, 2012 9:00 pm
Quarters mastery 3
INITIATIVE baddies d6, 2, party d6, 1 Baddies still have initiative (they are go getters, I guess)
D2 turns to Grimes (d20, 15, HIT, dmg d4+2, 3+2=5) and gets in a good one.
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D2 is then attacked by everybody.
Grimes attacks first (d20, 5, MISS) but swings wide.
Dieter throws his blade (d20, 14, HIT, dmg d4, 3) and injures the darkling further.
Furuk adds his blade to the melee (d20, 16, HIT, dmg d8+3=11), finishing the darkling off.
Dandy and Einar stand around looking at their shoes because their foe is vanquished.
You find two more of the gold bands (100GP each) on the darklings. It seems those are the fashion statement of the year. Nothing else of value is found among the nests/beds that are in the room. There is a keyring hanging on the wall with three keys on it.
Actions?
Hit points and marching order
Grimes 24/34
--Furuk 36/36
Dieter 18/18
--Dandy 18/23
Einar 11/11