6. The Stone Wood

Moderator: tumblingdice

Re: 6. The Stone Wood

Postby kwll » Wed Oct 23, 2013 2:18 pm

Meringered is a bit surprised to have been chosen to perform this rather silly ritual, but computes that it shouldn't be so bad since it does not seem dangerous in itself -- and nobody will probably see him. So he slowly takes position, and, after a last uneasy look at his companions, lifts one leg and starts whistling. Discreetly at first, and a bit louder after hearing the complaints of his party mates.
Tasrem End lvl 8 Magic User HP 15/15 XP 200001/310001
Meringered lvl 4 Cleric HP 14/14 XP 12246/12501
Calthas lvl 2 Elven Archer HP 18/18 XP 119/190
User avatar
kwll
 
Posts: 780
Joined: Tue Apr 17, 2012 7:28 am

Re: 6. The Stone Wood

Postby tumblingdice » Wed Oct 23, 2013 3:16 pm

Meringered's whistle pierces the silence. Some of your horses turn back their ears at the sound. It's so powerful that, somewhere, some babushka taking herself for a midnight stroll on the moors, blushes, and says to herself, "You still got it." ;)

No one appears, but then it's only the first night. Stelios said you had to do this for three nights.

What next? Make camp? Build a fire? Travel at night and rest in the daytime?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
User avatar
tumblingdice
 
Posts: 2729
Joined: Sat Dec 18, 2010 4:12 pm
Location: Southern NH

Re: 6. The Stone Wood

Postby Blood axe » Wed Oct 23, 2013 3:22 pm

Harn

Seems we have to wait.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
User avatar
Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go

Re: 6. The Stone Wood

Postby greyarea » Wed Oct 23, 2013 4:16 pm

Tret, rogue

You know my preference. No fires. Travel at night. Hole in during the light.
User avatar
greyarea
 
Posts: 4595
Joined: Wed Dec 15, 2010 5:45 pm
Location: Chicagoland, IL

Re: 6. The Stone Wood

Postby badams30 » Wed Oct 23, 2013 4:31 pm

Athelstan - Fighter

Athelstan shrugs and says "I'm with Tret. Cold camp, let's do this again tomorrow. Perhaps we can do some scouting in the meantime, in the morning... that is."

OOC: Athelstan votes to sleep with normal watches, no fires or lights.
User avatar
badams30
 
Posts: 3979
Joined: Mon Aug 15, 2011 4:08 pm
Location: Apex, NC

Re: 6. The Stone Wood

Postby tumblingdice » Thu Oct 24, 2013 1:31 am

The night passes without incident.

Day 21, Moldain, Thaumont 21st, high moors, daybreak

You awake stiff and sore, surrounded by fog. Something feels different, though. It's...warm! The first warm day of spring.

After a cheerful breakfast, you pack up and prepare to move on.

You suspect you're about nine miles due east of Sukiskyn. Is it still your intention to head north? Do you wish to go straight across the moors? Stay close to the forest? Head northeast to hill country and follow the escarpment? Something else?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
User avatar
tumblingdice
 
Posts: 2729
Joined: Sat Dec 18, 2010 4:12 pm
Location: Southern NH

Re: 6. The Stone Wood

Postby tumblingdice » Fri Oct 25, 2013 1:43 am

Day 21, Moldain, Thaumont 21st, high moors, late afternoon

The fog lifts as you set out for the day, the moors stretching out for miles in all directions. There's not a cloud to be seen, and you have no trouble finding your way north based on the sun's position in the sky. Occasional streams and ponds cross your path, and their cool waters bring you and your horses relief. You see ordinary wildlife but no signs of men or monsters.

As the day passes, a ridge begins to form on the horizon. As the sun starts to dip in the sky, the ground gently begins sloping down toward a river. Based on its size, you think it's the Volaga, the same river on which you started this whole journey. Across the water, the bank forms a steep escarpment, above and beyond which lies more hill country. At this point you see no easy way to cross the river. The current is too strong.

Image

Actions?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
User avatar
tumblingdice
 
Posts: 2729
Joined: Sat Dec 18, 2010 4:12 pm
Location: Southern NH

Re: 6. The Stone Wood

Postby kwll » Fri Oct 25, 2013 9:49 am

"Mmmm... We probably need to follow the river one way or the other..." mumbles Meringered pensively.
Tasrem End lvl 8 Magic User HP 15/15 XP 200001/310001
Meringered lvl 4 Cleric HP 14/14 XP 12246/12501
Calthas lvl 2 Elven Archer HP 18/18 XP 119/190
User avatar
kwll
 
Posts: 780
Joined: Tue Apr 17, 2012 7:28 am

Re: 6. The Stone Wood

Postby badams30 » Fri Oct 25, 2013 10:54 am

Athelstan - Fighter

Athelstan nods in agreement. "Yes, that sounds as good a route as any. And we can turn back in time to camp in the moors again. And hopefully this horse man will appear."
User avatar
badams30
 
Posts: 3979
Joined: Mon Aug 15, 2011 4:08 pm
Location: Apex, NC

Re: 6. The Stone Wood

Postby saalaria » Fri Oct 25, 2013 12:35 pm

Tethir - Elf
"A strange landscape - I'm missing trees" he mumbles....louder:

"How far do you think we've come from the village?"
saalaria
 
Posts: 227
Joined: Thu Mar 14, 2013 8:57 pm

PreviousNext

Return to Night's Dark Terror

Who is online

Users browsing this forum: No registered users and 1 guest

cron