ManBearPig
No. Enc.: 1d6 (2d4)
Alignment: Neutral
Movement: 150' (50')
Armor Class: 6
Hit Dice: 4+4
Attacks: 2 (claw/tusk)
Damage: 1d6/1d6
Save: F4
Morale: 8
Hoard Class: XXI
XP: 38
Considered mythical by those who accept even dragons and lamias, the ManBearPig is a rare half man/half bear/half pig creature. They stand 6-7' tall and live mainly in mountains and hills, especially those with heavily wooded areas nearby. They attack with a bear claw on one arm and pig-tusks on their face. Like halflings, they have an uncanny ability to disappear in the wilderness: hiding with 90% ability in dense forest or undergrowth. Because of this, they have an initiative of +1 when in those conditions. ManBearPigs will attack most demi-humans on sight if they are alone or in a group of 3 or fewer, with a surprise for first attack on 1-3 if in their environment, even if previously spotted.
If they are found in their lair, usually a cave, they will have a mate 50% of the time. They tend to keep their horde in a side-cave and will sometimes try to catch their foes with a rock slide or cave-ins. This attack is never performed if found with a wandering monster attack. Cave-ins occur only in ManBearPig lairs and can be detected/disarmed by thieves as usual. Rock slides and cave-ins do 3d12 damage, are detected by players on a 1-3 and damage is halved on a Save vs. Petrify. It is rumored that up to 75% of all rock slides are caused by ManBearPigs.