Ok, now let's go with some discussion about the combat system!
COMBAT SYSTEMThis system will feature a battlemap divided in 5 foot squares, with tokens for PC and enemies. The heroes' tokens can be moved freely by the player, whom also can choose actions like attacking, casting a spell or using a Thief skill. The enemies will be handled by the CPU itself. There will be different kinds of attacks (slashing, blunt, piercing, claw, bite...) each one with its personal animation. The spells will also be animated. At the end of the animation, the damage will be shown above the target token.
- Basic Hit dices or Advanced ones?
- Stardard initiative or Indiviual?
- Should the enemies morale be implemented?
- Should mounted combat be implemented? (It's quite difficult i think)
- Should the parry be implemented?
- Should Two weapon combat be implemented?
- Any idea I didn't mention?